#version 460
#extension GL_GOOGLE_include_directive : enable

layout(location = 0) in vec4 vColor;
layout(location = 1) in vec3 vNormal;
layout(location = 2) in vec3 vLightPos[4];
//layout(location = 3) in float vWeigth;
 

layout(location=0) out vec4 outColor;



void main(void){
	outColor = vec4(vColor);
	//outColor = vec4(1,1,1, 1);
}



